Guide: The Basics of Role-Playing

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Topic started on 04 Dec 2011, 19:16
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The Cherry Blossom
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PostPosted: 04 Dec 2011, 19:16
Here at Midnight Lotus, we are aware that not everyone is familiar with the role-playing scene. There are some people who don't know what it is at all, and others who have misconceptions about what role-playing might mean. Then there are those who are familiar with it, but have yet to find it interesting.

This guide is meant to help everyone increase their role-playing capabilities. If you don't know how to role-play at all, then this will walk you through the process that goes into role-playing and help you understand how everything works. If you know how to role-play, but want some tips to help you become a better role-player, to make your posts longer, or to make them more interesting, then this guide is for you as well.

If you're new to role-playing, then keep the following in mind: nobody is good at something their first time. You'll have to practice and get used to the idea. So, give role-playing a chance and let yourself adjust to how it's done and let yourself become more adept at writing out long and interesting posts.


Table of Contents

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The Cherry Blossom
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PostPosted: 28 Jan 2012, 04:19


A good amount of people coming probably don't know what role-playing even is. So, before I walk you through the process, let's explain what role-playing is.

Think of the last book you read. There were people interacting with each other, and they were often being dragged around by some sort of invisible guide. The author created characters and used a plot to lead them around. The personalities of the characters determined how the plot progressed, what problems arose, and how successful they could interact with each other.

That is, essentially, what role-playing is. It's building a story. But, instead of controlling all of the characters and knowing what they're all thinking, you can only control a set number (usually one), and the other role-players control their own character(s). This allows for it to be more life-like, in a sense, since each of us only knows what goes on in our own mind.

Role-playing isn't hard. It's just an adventure that takes you on twists and turns as you and your character react to the situations within a plot, and how well you and your character interact with the other characters (and their creators).
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PostPosted: 28 Jan 2012, 04:19


Role-playing as a lot of terms, and for a beginner, these terms can be quite confusing. Before we start on the role-play process, let's get these terms defined and described. By knowing what these different acronyms and words mean in the role-play community, you'll be better prepared to have a successful and enjoyable role-play.



OOC - This can also be written as OoC. This simply means "out of character". When writing a role-play post, you or your partner(s) may wish to mention something. The most common way to denote that a statement is not a part of the actual role-play post is to put this before what you have to say. Use the spoiler to see examples.

Top Secret: Take a Peek
Alexandar smiled, allowing the moment to sweep him away from all his worries. How spectacular to feel each one slip away through his fingers. As the stresses of life washed away from him, his shoulders slowly relaxed, the tension metaphorically bleeding out of him through his fingers.

OoC: We're just going to pretend that there was a longer post before this, and that I had something constructive to say.


Literacy - Usually, literacy is defined as whether or not a person can read and write. However, in the role-play world, it is used to describe how much someone can write on a regular basis. Don't fret; there will be a section on literacy, so that you can know what level you write at.



Yaoi - This is used to refer to male homosexual relationships. Many role-plays have romance between two of the main characters (or more characters... or even the not-so-main characters), and this will let you know that the primary romance is to be between to males.

Yuri - Just as the above is used for males, this is used for female homosexual relationships. Since many role-plays have a romance interest at some point, this lets you know that the primary romance in the role-play will be between females.

Hetero - Short for heterosexual, this is short-hand to state that the primary relationship in the role-play will be between a male and a female.



Beginner - Most everyone who role-plays starts out at this level. If your posts consist almost entirely of actions and dialogue, then you are likely at a beginner level. Don't fret, as this guide should bring you up another level or two.

Average sentence count: 1 through 3

Semi-Lit - This is short for semi-literate; this level is for those whose posts are mainly actions and dialogue, but there is a small amount of introspection (thinking about the situation) and description of the character noticing things without reacting to them.

Average sentence count: 4 through 9

Lit - This is short for literate; those who are of this level have the actions and dialogue required to move a role-play forward, but they usually explain a little of what is going on in the character's head, what the character notices (and doesn't react to), and occasionally remind the other player of what theirs looks like (let's admit it, almost all of us forget after a few posts).

Average sentence count: 10 through 17

Advanced-Lit - This is short for advanced-literate; this is considered to be the highest level of literacy in the role-play community. Those who are advanced literate can explain the actions and dialogue fairly well, almost always describe what is going on in the mind of the character, and frequently remind others of what their character looks like (while being subtle about it).

Average sentence count: 18 or higher



Medieval - Think of knights, castles, princesses, and peasants. When a person says that they want to roleplay something of the medieval genre, that's what they have in mind. This is easier than saying "past", as there are many aspects of the past that are noticeably different. This is, hands down, the most common past-style to role-play within.

Modern - This simply means that it takes place in the current age. The year doesn't mean a lot, but the advances in technology, health, and attitude of the characters should be close to or similar to what others in the real world think.

Future - Often times, this is seen as post-apocalyptic, but not always. Future role-plays have more advanced technology than we currently have, have a different set up of their cities (not always), and bring with them a new way of thinking and living.



Fantasy - This is used to mention that characteristics present only in stories (and not in real life) will be present in the world and/or main characters. Think of magic (wizards, witches and warlocks, oh my!) and different races (Elves and Werewolves). Perhaps even foreign planets and aliens. If it's in your mind, but not the real world, then it probably is considered to be fantasy. Just keep in mind that the term "fantasy" is a broad one; it often has to be narrowed-down by the role-play.

Anthro - This is short for anthromorph and usually used to denote humans with animal-like qualities (or vice versa). Think of a person who has a thin layer of fur over their skin, or dog ears on their head, or a tail attached to the base of their spine. If your character has any animal-like physical traits, then your role-play is considered to be an anthro role-play.

Fandom - Used to denote that a role-play is fan-based and will take place in a world set up by an author or director, fandom is merely a blanket term. You can't really say you role-play fandom unless you specify which book, movie, video game, or TV series you're going to be role-playing. For example, one of the most common fandoms is Harry Potter, and saying that you will be doing a Harry Potter fandom means that the role-play will take place in the Harry Potter world. You can use the original characters, or your own. But the basic ideas of how the world functions is based off of Harry Potter (for this example, that is).

Post-Apocalyptic - The apocalypse is the end of the world, so to speak. Everything goes wrong, and the world that remains afterwards is disheveled and destroyed. Post-apocalyptic role-plays take place in this setting, with the world seemingly shattered after some large (and catastrophic) event
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PostPosted: 28 Jan 2012, 04:27


Role-plays have two main classifications: one-on-one, and group. This will not only explain what each of them are, but the unique characteristics that come with each one.



One-On-One
As the name would indicate, these are role-plays with only two people. It doesn't matter how many characters each person has; if there are two people controlling the characters, then it falls into this category. One-on-one role-plays are the slower of the two groups, in most cases. They're also easier to follow, since they typically have two main characters to keep track of. With one-on-one role-plays, there is a set posting pattern; person one will post, then person two will post, and then person one, etc. One-on-one role-plays are quicker to respond to plots, since furthering the plot is easier when there are only two people to do the work.



Group
Group role-plays have three or more people participating in it. Typically speaking, group role-plays move quicker, as several people can post while you are away from the computer. They are also a little harder to keep track of, since there are multiple people controlling one or more characters. They, however, are more in-depth and provide a more realistic setting to role-play in. With group role-plays, there is no set posting pattern; people post as they are able and, in the case that someone gets left behind, the role-play will pause until that person can catch up. Group roe-plays are usually slower to respond to plots, as getting any large amount of people to go in one direction is a challenge, regardless of the situation.
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PostPosted: 28 Jan 2012, 04:35


The process of creating a character for a role-play can be fun, or it can be tedious, depending on the effort that you put into it. While characters can be made up as a role-play progresses, many people prefer to put thought into their characters to make them as interesting or realistic as they can. This post will help walk you through the most important aspects of creating your own character.



Name
When your parents named you, a lot of thought went into the name. Most parents refer to a book of names, which explains the origins of the name and what it means. When you create a name for your character, give it some thought; do you want the name to make your character sound tough, or gentle? There are several websites that you can go to for some ideas, all you have to do is use your favorite search engine and type in "baby names" - or something to that effect.

Don't forget that your character will need a last name, too! Some people put the extra effort into giving their characters middle names, although there are a good amount of people who don't bother, as middle names are rarely (if ever) used in role-plays.



Age
How old someone is will determine how the react to various situations. For example, when you were six, you probably cringed and gagged each time you saw two grown-ups kissing. When you were fifteen, though, perhaps you wanted to be kissed. Picking the age for your character helps set the mind-set that they will think with. Most people make their characters an age close to their own, so that they can better relate to the character and help the character seem more realistic. This isn't a requirement, though.

If you are older than your character, think about what went through your mind when you were the age of your character. How did you feel about things, what were your thought patterns like? If your character is older than you are, imagine someone you know that is that character's age, and try to imagine what goes through their head, and how they act.



Gender
Not a lot of effort is required for this one. You simply have to decide, is your character a boy or girl? Or perhaps something in between, such as a transexual? Most people are happiest when they can role-play their own gender, although there are times when you may be required to role-play a gender that is not your own.



Appearance
Simply put, what does your character look like? How tall is your character? What color hair does your character have? Is it wavy or straight, and how long is their hair? A lot of what we think is based off of what we see, and an important part of any role-play is having a character that others can visualize. Once you've decided what you want your character to look like, be as descriptive as you can.

Use the spoiler tag (just below this) to see a list of traits that you'll want to consider when describing your character.

Top Secret: Take a Peek
Traits
  • Height
  • Weight
    You don't need an exact number, but describing if your character is fat/thin is helpful.
  • Eyes
    • Color
    • Shape
  • Hair
    • Color
    • Texture
    • Curly/Straight/Wavy
    • Length
  • Body
    How big are their shoulders? Thighs? If you have a strong, body-building character, make sure we can visualize how big he/she is!
  • Bust
    For females only; it helps to visualize your character if we know her bust size (don't be graphic, please).



Likes and Dislikes
Everybody likes something, but doesn't like others. It's natural to have preferences. Be sure that you know what your character enjoys, and what your character doesn't like at all. Is your character afraid of spiders? Does your character love reading or swimming? Come up with a handful of each (you don't have to make a huge list) and jot them down. If you know they love swimming, then when they approach the beach, you'll know that they'll want to get in the water. If they're obsessively neat, then you'll know that they probably don't want to be around the sand that's going to get everywhere.



Flaws and Quirks
While we all wish we were perfect, nobody is. Create some flaws (or quirks, depending on how you look at it) to your character. Perhaps they're terrified of water, or they can't stand to have their hair pulled into a ponytail. You don't need a lot, just a handful will work, but you need to create some interesting aspects of their personality that will make them more fun to interact with. Be sure that, when you're picking out flaws and quirks, that you pick some large things (like having to organize everything), and some small things (like never stepping out of the house with their left foot).



History
The most complex and important part of your character is their history. What have they gone through, and how did it mold them into the person that they are now? Some people create history as they need to, as this process may take a while and can be quite frustrating. Others like to plan out their character's past, so they can better describe what the character has been through. The latter method is most beneficial, although it can be the more irritating of the two.

When creating a history, you don't have to go into every single memory they have. You can be quick about it and mention if their childhood was happy, if they were ever married, etc. You can also go into depth, and create a few favorite memories for your character. When creating your character's history, be sure to jot down all your notes, else you may find yourself in quite a pickle. If they almost drowned in the pool when they were young, you don't want to have them saying that they've always loved the pool; chances are, they are still scared of it, or at least were terrified of pools for most of their childhood. Keep these notes somewhere you can easily get to them.

There is no easy list to refer to when you make your character's history. You can generalize by saying that they had a good life, and create only a couple of events in their life that they recall clearly (like being dumped at the altar). Or, as mentioned before, you can create the history as you go along, adding the information into your notes as you create it.
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PostPosted: 28 Jan 2012, 04:35


Think of the last book you read. There was an invisible guide that led the characters around, bringing up events that encouraged them to react to one another and to their outside world. This is called a plot.

The most successful role-plays have a plot behind them, which will guide the role-play from beginning to end. Creating a plot is a challenge, and a good number of role-players will go without a plot entirely, and just throw in small events to keep things interesting. These small events are called plot twists. Plot twists are even more important to keeping a role-play successful, as they help a role-play remain interesting, rather than monotonous.



There is no set pattern for creating a plot. Many people will create plots, and then they are shared (if the creator gives permission to do so) around the internet. If you have a vague idea for a plot, then you can always talk to other people about it, and they will throw in ideas that you can utilize. If you want to create your own plot, this post will (hopefully) help you create one.

First, you'll need the main characters. How many will there be? How will they meet each other? Does it matter if they are males or females? Once you have this basic information down, you can proceed.

Second, you'll need to consider what sort of wold the characters are going to live in. Will they live in the modern world? Will there be magic, or will there be a race of humans with animal characteristics? There are a lot of things to consider when you create the world that they live in, but most people stick with a genre to describe the entire world; fantasy, post-apocalyptic, medieval, etc.

Third, you'll need to figure out what the driving force is behind the role-play. What will keep characters interacting with each other? What will keep the role-play interesting and fun to participate in? One aspect that is quite common in plots is the time aspect. The creation of an event that has to be dealt within a certain amount of time helps keep the role-play progressing, and helps keep the authors on the proper track. Think of what you want to happen to drive the role-play; the destruction of the Earth? Perhaps a great evil that must be fought? If you need ideas, try using SparkNotes to get the basic plot for several different stories, and see if you can join them together into something unique.

Fourth, you'll have to decide how you want the role-play to end. As much fun as it is to role-play, each one must come to an end. Will the role-play end when the evil is defeated? Or when a character dies? Also keep in mind the possibility of a sequel role-play. Will you want some characters to continue interacting in the world you've established after the first one ends? Or will you end the world when you end the role-play? Most role-players will end a role-play when they grow bored of it, but that is not always the case. There are also a large number of people who will end a role-play when (and only when) each aspect of the plot has been addressed and when there are no loose ends to consider.

If you can think of a post to continue the role-play, chances are that it still has some life in it and is worth keeping. If you and your partner can't imagine what to do next with the given plot and guideline, then your role-play may be over. Be sure to discuss things with your role-play partner(s), as many times the other members of the role-play have ideas that you may have not considered.
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PostPosted: 28 Jan 2012, 04:36


When your character is going to reply to other characters, you'll have to create what is known as a post. Posts are your contribution to the story, and without them, role-playing would be impossible.

This post will help you create a post that others look forward to reading. It will also help beginners with creating longer posts that will better fit the requested length for Midnight Lotus.



Action
This doesn't mean the sort of fighting action that you see in the movies, but the physical things that your character does. Do they bite their thumbs, did they make a call on their phone? Action is what you observe another person doing, and in role-playing, it is one of the two things that other characters can respond to. Try to describe what your character is doing at all times, what their body is doing, regardless of what their mind is preoccupied with.



Dialogue
The other aspect that characters can react to is dialogue. Simply put, dialogue is when characters speak to one another (or to themselves). What does your character have to say to a conversation? Are they prone to thinking their thoughts out loud? Be sure that, when you write out what your character is thinking, you remember to put their personality into their words. If your character is timid and shy, you'll want to mention that he/she is whispering something, rather than saying it clearly. If your character is jaded and mean, you'll want to incorporate a lot of sarcasm into their dialogue.



Introspect
Introspect is, simply put, what your character thinks about the world outside of their thoughts. What do they think of when they say something? What are their thoughts on another character, or on the circumstances in their world? Being able to write what your character is thinking is one of the main factors in determining what level of skill you have in the role-play community. Even if there is hardly anything for your character to do or say in a situation, you can always write a lot about how your character feels about what is going on, and perhaps even what memories it triggers within his/her mind.

Just don't create a post that is entirely introspection, as it will give your partner(s) nothing to react to, since their characters usually have no way of knowing what is going on inside the mind of your character.
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PostPosted: 28 Jan 2012, 04:37


These examples are from actual role-plays found here on Midnight Lotus. Above each one, credit will be given to the author, as well as a link to the role-play the example was pulled from. Within the spoilers, you'll find the actual role-play post from them, and get a better idea of what a good role-play post might look like, so that you can better emulate it.



Bipolar Tangerine in This Means War

Top Secret: Take a Peek
Nikolai waited, tapping his fingers against the cool metal of the throne he sat on. He had ordered to bring the Princess up from the dungeon over an hour ago, and he hadn't seen her yet. Honestly, how long could it possibly take to walk from the dungeon to the throne room?

Then again, the two were very far apart. But an hour? The dirty dog must be fighting tooth and nail.

Then he heard the growling, and looked up. Two vampiric guards entered, holding a woman between them. She looked like she'd been through hell and back, and she probably had been through her eyes. She'd been tortured in an attempt to weasel the werewolves' military tactics from her, or to get her to surrender.

But nothing had happened. So, a plan had formed in Nikolai's head. He'd humiliate her, strip away her identity and pride until she had nothing to do but surrender to the vampires.

"Princess Aria, I presume. Very well. Quite an ugly little thing you are right now. But let's get down to business, shall we?" Nikolai stood up from his throne and took graceful yet casual steps towards her, stopping when he was a foot away and looking down at her.

Nikolai was handsome, perhaps even beautiful. As a result of the technology that had created vampires, he appeared to be in his early twenties - he was actually over a thousand years old - and was in peak condition. Lean muscle covered his skeleton, his bright green eyes had a healthy glow to them, and his black hair would have made women around the world jealous. The only thing that gave off his vampiric side was the fact that his skin was pale. Sunlight meant he had to consume more blood and, while it tasted good, it became a hassle after a while to find a mortal to bite from and then to wipe their memories of the event. It was much easier to avoid the sun altogether and devour less blood.

Although, staring down at this girl, he could feel a thirst starting to built up. A thirst for blood that was practically forbidden to enter a vampire's mouth.

"You have refused to give in, so I have a new proposal. You are to be my slave, doing what I command until the end of your miserable, flea-ridden life. Should you disobey, more of your kin will be slaughtered before you. And they will know it was your fault they were killed. Not to mention the punishment you will be subjected to. I can reduce you to a common blood whore."

A vampire's bite was ultimate bliss. As a result, the few humans who knew of vampires became known as blood whores. Desperate to be bitten by a vampire and have their life's blood drained from their bodies. Should this flea-bag displease him enough, he'd be forced to bite her - distasteful as it may be - until she became addicted to his bite. Then he'd release her and watch her suffer from afar.



Bipolar Tangerine in Star-Crossed Killers

Top Secret: Take a Peek
Looking over her reflection in the mirror, Hannah Zinamir leaned forward to adjust her hair. She knew she was beautiful - that's what all her personal clients told her - but she didn't understand how she could be beautiful unless her hair was how it was supposed to be. And, right now, the loose and attractive bun that she had attempted to put her brown hair in was making her want to shave herself just to rid herself of the entire issue. But, rather than pull a Brittney Spears, Hannah reached behind her with a slender arm and used a small hand to pull her hair loose. Pleased that it seemed to (for the most part) fall into place, Hannah closed her right eye in a wink and kissed towards the mirror.

Pleased that her face looked presentable, she then backed up to look at the rest of the ensemble. She wore a sexy green number, the color she'd always wished her eyes could have been. It was low-cut with thin straps, allowing plenty of room for her flesh to be shown. It stopped just below her knees, making her normally-boring calves look like something exotic. On her feet were green two-inch heels the exact color of the dress. A silky ribbon wrapped up her calves a few inches before tying, like ballet slippers. Doing a little twirl, Hannah grinned at the ensemble and turned her brown eyes to the room she owned for nights like this. For nights when she was going to slip out and have fun without being yelled at by her parents for responsibilities to the family company.

She had just gotten her purse in her hands and her cell phone out when Hannah remembered that they wouldn't be meeting at her usually haunts. She was to meet him at his place tonight. Pausing, Hannah pulled out the text message that contained the address, nodding as her mind quickly placed the location of the man's home. Grabbing a gun and Swiss army knife, Hannah slid them into her purse and proceeded to walk out of the small apartment and towards her car. Moments later, she was driving the very short road that connected her house to the house of her newest client.

On the way there, Hannah reviewed the information that her client had opted to give her. Which, granted, wasn't a lot. He was shady about giving his name - indicating he was probably married - and he seemed to live in a higher-end place. So he had money. Not that she cared. Her family (and she) made plenty of money contracting out their "skills" to others. This was something she did because Hannah was, to be blunt, quite a fan of sex. Parking the car on the street, Hannah locked it and walked up to the doorman, smiling at him seductively so that he wouldn't notice her stepping in without stating who she was seeing. And it worked. Until she got inside and realized she didn't have a unit number. Reaching down with her phone, Hannah Zinamir promptly texted her client that she was in the lobby and settled in to wait.



Reina in The Rule of Three

Top Secret: Take a Peek
Outside was a typical day, the sun was out but luckily it wasn't ridiculously hot. Even though the heat didn't bother her, she was more irritated by the half-naked women that seemed to walk around constantly in the sun, hell, they do it in the Winter so why was this even a concern for her? It was apparent that she needed caffeine; it was like a drug first thing in the morning. She needed to get her fix otherwise she wouldn't be able to continue her work. Hauling her laptop bag comfortably over her shoulder, Rumiko walked in to her local coffee shop. It was crowded even more so than usual today, it was a good thing she called the day before to reserve her space for a few hours.

Finally getting in, there was a medium sized table located to the left of the shop, situated next to a large pine bookshelf. The table had all the usual condiments on it as well as a small sign that had the word 'Reserved' written on it. Walking over to the table, Rumiko took off her coat and placed it on the back of the chair ensuring that it wouldn't fall onto the ground. She looked over to the wall to notice that they had put in a new mirror, it was strange in many ways as it wasn't there yesterday, what was even more concerning was that she looked like a train wreck. Normally she didn't care that her hair was messy, but for some reason it truly bothered her today. Maybe it was the fact that she still hadn't had her caffeine fix.

Her slim full figured face shows of the light caramel colour in her eyes. Usually the length of her hair reached to the centre of her back, however, she decided to put her crimson red hair into pigtails for reasons unknown to even herself. Her skin tone is an olive based colour, which depending on the lighting can come across a light shade of mocha, but today she looked paler than normal. She had so much work to do and her deadline was coming up rapidly. Before making her way to the counter, she heard a voice asking if she could sit down, luckily the curvy woman, who was clearly attractive, had been talking to another woman, who looked as though she’d just come from a wild rock party. It was time to get her coffee, it was way overdue and now she began to feel hungry.

Leaving the table, Rumiko walked over towards the counter. Adjusting her 'Kawaii Kitty' T-shirt and pin-striped trousers, she approached the counter nervously, James was behind the counter today and he seemed more attractive than usual. She was never attracted to blonde men, but there was something almost impish about him that made her feel flustered every time she walked in. "Morning" She muttered, he looked at her with a more than happy smile as he responded "Hey Rumi, how's my favourite game designer?" She laughed lightly and shook her head "Oh come on I'm still learning, I'm nothing to brag about" A look of shock crossed his face as he countered her statement. "What?! You're way too modest Rumi, Shadow of Susperia was an epic RPG I'm amazed you hang around with the regular folk" He seemed like a typical fan boy, but he at least appreciated her talents unlike her class mates.

The queue behind her was growing, so it was now time to place her order. "Thanks James, you are too kind as always, can I order a Grande mocha chino, a cheese and pesto Panini and a slice of carrot cake please" She was going all out today, it was necessary for her to get as much fuel as possible if she was going to work towards her deadline. "I'll bring it over to your usual table ok" He said with a wink and walked off to prepare her order. Smiling to herself she walked back over to her table and sat down, reaching into her large bag, Rumiko pulled out her laptop and turned it on; she then pulled out a medium sized notebook which contained all of her study notes. 15 minutes had gone by and finally James had come over with her order "So...how much do I owe you? I think its $11.75 right?” James leant over as he placed the tray down onto her table. “How about we hang out sometime, that can be what you owe” Blushing even more, she accepted his offer and allowed him to walk away. She never really understood her sexual preference as she was keen on both sides of the coin; perhaps this guy could help her make up her mind. Although knowing how she is, that may not be the case.



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